Nintendo 3DS >> C/C++ >> SDL v1.2
Bezier
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
int bezierColor(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int s, Uint32 color) |
int bezierRGBA(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Surface *screen = NULL; Sint16 vx0[] = {100, 150, 250}; Sint16 vy0[] = {100, 200, 100}; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); bezierRGBA(screen, vx0, vy0, 3, 50, 0xff, 0x00, 0x00, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成