Nintendo 3DS >> C/C++ >> SDL v1.2
Load Font from Memory
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
TTF_Font* TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_ttf.h> #include "hex_font.h" int main(void) { char buf[255] = {0}; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); TTF_Init(); SDL_RWops *rw = SDL_RWFromMem(hex_font, sizeof(hex_font)); TTF_Font *font = TTF_OpenFontRW(rw, 1, 30); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0x00, 0x00)); SDL_Color col = {0, 255, 0}; SDL_Rect rt = {50, 100, 0, 0}; SDL_Surface *msg = TTF_RenderUTF8_Solid(font, "3DS Testing", col); SDL_BlitSurface(msg, NULL, screen, &rt); SDL_Flip(screen); SDL_FreeSurface(msg); SDL_Delay(3000); TTF_CloseFont(font); TTF_Quit(); SDL_Quit(); return 0; }
完成