Nintendo 3DS >> C/C++ >> SDL v1.2

Load Font from Memory


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
TTF_Font* TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize)

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_ttf.h>
 
#include "hex_font.h"
 
int main(void)
{
    char buf[255] = {0};
    SDL_Surface *screen = NULL;
     
    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
    TTF_Init();
    SDL_RWops *rw = SDL_RWFromMem(hex_font, sizeof(hex_font));
    TTF_Font *font = TTF_OpenFontRW(rw, 1, 30);
    SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0x00, 0x00));

    SDL_Color col = {0, 255, 0};
    SDL_Rect rt = {50, 100, 0, 0};
    SDL_Surface *msg = TTF_RenderUTF8_Solid(font, "3DS Testing", col);
    SDL_BlitSurface(msg, NULL, screen, &rt);
    SDL_Flip(screen);
    SDL_FreeSurface(msg);
    SDL_Delay(3000);

    TTF_CloseFont(font);
    TTF_Quit();
    SDL_Quit();
    return 0;
}

完成


返回上一頁