Nintendo 3DS >> C/C++ >> SDL v1.2

Open Font


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
int TTF_Init(void)
TTF_Font* TTF_OpenFont(const char *file, int ptsize)
int TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h)
SDL_Surface* TTF_RenderUTF8_Solid(TTF_Font *font, const char *text, SDL_Color fg)
void TTF_CloseFont(TTF_Font *font)
void TTF_Quit(void)

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_ttf.h>
  
int main(void)
{
    char buf[255] = {0};
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
    TTF_Init();
    TTF_Font *font = TTF_OpenFont("sdmc:/3ds/font.ttf", 30);
    SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0x00, 0x00));

    int w = 0, h = 0;
    SDL_Color col = {0, 255, 0};
    SDL_Rect rt = {0, 100, 0, 0};
    const char* cc = "3DS Testing";

    TTF_SizeUTF8(font, cc, &w, &h);
    rt.x = (400 - w) / 2;
    SDL_Surface *msg = TTF_RenderUTF8_Solid(font, cc, col);
    SDL_BlitSurface(msg, NULL, screen, &rt);
    SDL_Flip(screen);
    SDL_FreeSurface(msg);
    SDL_Delay(3000);

    TTF_CloseFont(font);
    TTF_Quit();
    SDL_Quit();
    return 0;
}

完成


返回上一頁