Nintendo 3DS >> C/C++ >> SDL v1.2
Fill Color
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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int SDL_FillRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { SDL_Rect rt={0}; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00)); rt.x = 50; rt.y = 50; rt.w = 30; rt.h = 30; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00)); rt.x = 100; rt.y = 100; rt.w = 50; rt.h = 100; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff)); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成