Nintendo 3DS >> C/C++ >> SDL v1.2
Music Effect
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
Mix_Chunk* Mix_LoadWAV(const char *file) |
int Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops) |
void Mix_FreeChunk(Mix_Chunk *chunk) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_mixer.h> int main(void) { SDL_Init(SDL_INIT_AUDIO); Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096); Mix_Music *music = Mix_LoadMUS("main.wav"); Mix_Chunk *effect = Mix_LoadWAV("effect.wav"); Mix_PlayMusic(music, 1); Mix_PlayChannel(-1, effect, 0); SDL_Delay(3000); Mix_HaltMusic(); Mix_FreeChunk(effect); Mix_FreeMusic(music); Mix_CloseAudio(); SDL_Quit(); return 0; }