Nintendo 3DS >> C/C++ >> SDL v1.2
Convert Surface
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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SDL_Surface* SDL_ConvertSurface(SDL_Surface *src, const SDL_PixelFormat *fmt, Uint32 flags) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_Surface* bmp = SDL_LoadBMP("main.bmp"); SDL_Surface *t = SDL_ConvertSurface(bmp, screen->format, 0); SDL_SoftStretch(t, NULL, screen, NULL); SDL_FreeSurface(t); SDL_Flip(screen); SDL_Delay(3000); SDL_FreeSurface(bmp); SDL_Quit(); return 0; }
P.S. 用來轉換Pixels像素格式,如:main.bmp是32Bits,則可以轉換成16Bits,方便處理
完成