Nintendo 3DS >> C/C++ >> SDL v1.2
Load BMP from Memory
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
SDL_RWops* SDL_RWFromMem(void *mem, int size) |
SDL_Surface* SDL_LoadBMP_RW(SDL_RWops *src, int freesrc) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include "hex_bmp.h" int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_RWops *rw = SDL_RWFromMem(hex_bmp, sizeof(hex_bmp)); SDL_Surface* bmp = SDL_LoadBMP_RW(rw, 1); SDL_BlitSurface(bmp, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(3000); SDL_FreeSurface(bmp); SDL_Quit(); return 0; }
完成