Nintendo 3DS >> C/C++ >> SDL v1.2

Load BMP from Memory


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
SDL_RWops* SDL_RWFromMem(void *mem, int size)
SDL_Surface* SDL_LoadBMP_RW(SDL_RWops *src, int freesrc)

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
 
#include "hex_bmp.h"
 
int main(void)
{
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);

    SDL_RWops *rw = SDL_RWFromMem(hex_bmp, sizeof(hex_bmp));
    SDL_Surface* bmp = SDL_LoadBMP_RW(rw, 1);
    SDL_BlitSurface(bmp, NULL, screen, NULL);
    SDL_Flip(screen);
    SDL_Delay(3000);

    SDL_FreeSurface(bmp);
    SDL_Quit();
    return 0;
}

完成


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