Nintendo 3DS >> C/C++ >> SDL v1.2
Load BMP
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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SDL_Surface* SDL_LoadBMP(const char *file) |
int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) |
void SDL_FreeSurface(SDL_Surface *surface) |
main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <SDL.h> int main ( void ) { SDL_Surface *screen = NULL ; SDL_Init ( SDL_INIT_VIDEO ); screen = SDL_SetVideoMode (400, 240, 16, SDL_HWSURFACE ); SDL_Surface * bmp = SDL_LoadBMP ( "sdmc:/3ds/main.bmp" ); SDL_BlitSurface (bmp, NULL , screen, NULL ); SDL_Flip (screen); SDL_Delay (3000); SDL_FreeSurface (bmp); SDL_Quit (); return 0; } |
完成