Nintendo 3DS >> C/C++ >> SDL v1.2
Load BMP
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
SDL_Surface* SDL_LoadBMP(const char *file) |
int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) |
void SDL_FreeSurface(SDL_Surface *surface) |
main.c
#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <SDL.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_Surface* bmp = SDL_LoadBMP("sdmc:/3ds/main.bmp"); SDL_BlitSurface(bmp, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(3000); SDL_FreeSurface(bmp); SDL_Quit(); return 0; }
完成