Nintendo 3DS >> C/C++ >> SDL v1.2

Load BMP


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
SDL_Surface* SDL_LoadBMP(const char *file)
int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
void SDL_FreeSurface(SDL_Surface *surface)

main.c

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <SDL.h>
  
int main(void)
{
    SDL_Surface *screen = NULL;
 
    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
 
    SDL_Surface* bmp = SDL_LoadBMP("sdmc:/3ds/main.bmp");
    SDL_BlitSurface(bmp, NULL, screen, NULL);
    SDL_Flip(screen);
    SDL_Delay(3000);
 
    SDL_FreeSurface(bmp);
    SDL_Quit();
    return 0;
}

完成


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