Nintendo 3DS >> C/C++ >> SDL v1.2

Copy Surface


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
 
int main(void)
{
    SDL_Rect rt = {0};
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
    SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00));

    SDL_Surface* bmp = SDL_LoadBMP("main.bmp");

    rt.x = 100;
    rt.y = 100;
    SDL_BlitSurface(bmp, NULL, screen, &rt);
    SDL_Flip(screen);
    SDL_Delay(3000);

    SDL_FreeSurface(bmp);
    SDL_Quit();
    return 0;
}

完成


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