Nintendo 3DS >> C/C++ >> SDL v1.2
Copy Surface
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { SDL_Rect rt = {0}; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00)); SDL_Surface* bmp = SDL_LoadBMP("main.bmp"); rt.x = 100; rt.y = 100; SDL_BlitSurface(bmp, NULL, screen, &rt); SDL_Flip(screen); SDL_Delay(3000); SDL_FreeSurface(bmp); SDL_Quit(); return 0; }
完成