Nintendo 3DS >> C/C++ >> SDL v1.2
Set Alpha
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha) |
main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_image.h> int main ( void ) { SDL_Surface *screen = NULL ; SDL_Init ( SDL_INIT_VIDEO ); screen = SDL_SetVideoMode (400, 240, 16, SDL_HWSURFACE ); SDL_FillRect (screen, &screen->clip_rect, SDL_MapRGB (screen->format, 0x00, 0xff, 0x00)); SDL_Surface *png = IMG_Load ( "main.png" ); SDL_SetAlpha (screen, SDL_SRCALPHA , 128); SDL_BlitSurface (png, NULL , screen, NULL ); SDL_Flip (screen); SDL_Delay (3000); SDL_FreeSurface (png); SDL_Quit (); return 0; } |
完成