Nintendo 3DS >> C/C++ >> GPU
Screen Tearing Test
參考資訊:
1. citro2d
2. libctru doc
3. 3ds-examples
main.c
#include <citro2d.h> #include <string.h> #include <stdio.h> #include <stdlib.h> int main(void) { gfxInitDefault(); C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); C2D_Init(C2D_DEFAULT_MAX_OBJECTS); C2D_Prepare(); C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT); u32 c = 0, col[] = { C2D_Color32(0xff, 0x00, 0x00, 0xff), C2D_Color32(0x00, 0xff, 0x00, 0xff), C2D_Color32(0x00, 0x00, 0xff, 0xff)}; while (aptMainLoop()) { C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(top, col[c++ % 3]); C2D_SceneBegin(top); C3D_FrameEnd(0); } C2D_Fini(); C3D_Fini(); svcSleepThread(3000000000LL); gfxExit(); return 0; }
Makefile
include $(DEVKITARM)/3ds_rules all: arm-none-eabi-gcc -mword-relocations -ffunction-sections -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft -I/opt/devkitpro/libctru/include -I/opt/devkitpro/portlibs/3ds/include/ -I/opt/devkitpro/portlibs/3ds/include/opus/ -I/opt/devkitpro/portlibs/3ds/include/SDL -D__3DS__ -c main.c -o main.o arm-none-eabi-gcc -specs=3dsx.specs -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft main.o -L/opt/devkitpro/portlibs/3ds/lib -lopusfile -logg -lopus -L/opt/devkitpro/libctru/lib -lSDL_image -lSDL_mixer -lSDL_ttf -lSDL_gfx -lSDL -lfreetype -lbz2 -lpng -ljpeg -lz -lcitro2d -lcitro3d -lctru -lm -lstdc++ -o main.elf smdhtool --create "main" "devkitARM" "steward" /opt/devkitpro/libctru/default_icon.png main.smdh 3dsxtool main.elf main.3dsx --smdh=main.smdh clean: rm -rf main.o main.elf main.3dsx main.smdh
編譯、執行
$ sudo docker run --rm -it -v $(pwd):/source nds-env /bin/bash root@c18881035cba:/source# make && exit $ citra main.3dsx
完成