Nintendo 3DS >> C/C++ >> GPU
Font
參考資訊:
1. citro2d
2. libctru doc
3. 3ds-examples
說明:
API |
---|
bool C3D_Init(size_t cmdBufSize) |
bool C3D_FrameBegin(u8 flags) |
void C3D_FrameEnd(u8 flags) |
void C3D_Fini(void) |
bool C2D_Init(size_t maxObjects) |
void C2D_Prepare(void) |
C3D_RenderTarget* C2D_CreateScreenTarget(gfxScreen_t screen, gfx3dSide_t side) |
C2D_CONSTEXPR u32 C2D_Color32(u8 r, u8 g, u8 b, u8 a) |
void C2D_TargetClear(C3D_RenderTarget *target, u32 color) |
void C2D_SceneBegin(C3D_RenderTarget *target) |
C2D_Font C2D_FontLoad(const char *filename) |
C2D_TextBuf C2D_TextBufNew(size_t maxGlyphs) |
const char *C2D_TextFontParse(C2D_Text *text, C2D_Font font, C2D_TextBuf buf, const char *str) |
void C2D_TextOptimize(const C2D_Text *text) |
void C2D_DrawText(const C2D_Text *text, u32 flags, float x, float y, float z, float scaleX, float scaleY, ...) |
void C2D_TextBufDelete(C2D_TextBuf buf) |
void C2D_FontFree(C2D_Font font) |
void C2D_Fini(void) |
main.c
#include <citro2d.h> #include <string.h> #include <stdio.h> #include <stdlib.h> int main(void) { gfxInitDefault(); C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); C2D_Init(C2D_DEFAULT_MAX_OBJECTS); C2D_Prepare(); C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT); C2D_Text dynamicText = {0}; C2D_Font font = C2D_FontLoad("sdmc:/3ds/font.bcfnt"); C2D_TextBuf dynamicBuffer = C2D_TextBufNew(255); C2D_TextFontParse(&dynamicText, font, dynamicBuffer, "3ds Testing"); C2D_TextOptimize(&dynamicText); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(top, C2D_Color32(0x00, 0x00, 0x00, 0xff)); C2D_SceneBegin(top); C2D_DrawText(&dynamicText, C2D_WithColor, 50, 50, 0, 1, 1, C2D_Color32(0x00, 0xff, 0x00, 0xff)); C3D_FrameEnd(0); C2D_FontFree(font); C2D_TextBufDelete(dynamicBuffer); C2D_Fini(); C3D_Fini(); svcSleepThread(3000000000LL); gfxExit(); return 0; }
P.S. bcfnt字型可以透過/opt/devkitpro/tools/bin/mkbcfnt工具轉換
Makefile
include $(DEVKITARM)/3ds_rules all: arm-none-eabi-gcc -mword-relocations -ffunction-sections -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft -I/opt/devkitpro/libctru/include -I/opt/devkitpro/portlibs/3ds/include/ -I/opt/devkitpro/portlibs/3ds/include/opus/ -I/opt/devkitpro/portlibs/3ds/include/SDL -D__3DS__ -c main.c -o main.o arm-none-eabi-gcc -specs=3dsx.specs -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft main.o -L/opt/devkitpro/portlibs/3ds/lib -lopusfile -logg -lopus -L/opt/devkitpro/libctru/lib -lSDL_image -lSDL_mixer -lSDL_ttf -lSDL_gfx -lSDL -lfreetype -lbz2 -lpng -ljpeg -lz -lcitro2d -lcitro3d -lctru -lm -lstdc++ -o main.elf smdhtool --create "main" "devkitARM" "steward" /opt/devkitpro/libctru/default_icon.png main.smdh 3dsxtool main.elf main.3dsx --smdh=main.smdh clean: rm -rf main.o main.elf main.3dsx main.smdh
編譯、執行
$ sudo docker run --rm -it -v $(pwd):/source nds-env /bin/bash root@c18881035cba:/source# make && exit $ citra main.3dsx
完成