Nintendo 3DS >> C/C++
Pixels
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
void gfxSetDoubleBuffering(gfxScreen_t screen, bool enable) |
u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16 *width, u16 *height) |
void gfxFlushBuffers(void) |
main.c
#include <3ds.h> #include <stdio.h> #include <string.h> int main(void) { u8 *fb = NULL; int x = 0, y = 0; gfxInitDefault(); gfxSetDoubleBuffering(GFX_BOTTOM, false); fb = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); for (y=0; y<240; y++) { for (x=0; x<320; x++) { fb[0] = 0x00; fb[1] = 0x00; fb[2] = 0xff; fb+= 3; } } gfxFlushBuffers(); gfxSwapBuffers(); gspWaitForVBlank(); svcSleepThread(3000000000LL); gfxExit(); return 0; }
完成