Wine >> C/C++ >> Painting

Draw Text


參考資訊:
1. win32
2. petzold
3. tutorial
4. examples_win32

使用TextOut()顯示文字時,只有X、Y參數可以用來設定顯示的位置,當文字長度超過顯示區域時,就需要拆解文字,包含置中顯示也是需要花費額外的計算,如果遇到這些問題,建議使用DrawText()顯示文字,DrawText()提供更多選項使用,包含多行顯示、置中顯示,使用者只需要傳入顯示範圍即可

main.c

#include <stdbool.h>
#include <windows.h>
 
HWND hWin = NULL;
WNDPROC defWndProc = NULL;
 
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    HDC hdc = NULL;
    HFONT font = NULL;
    PAINTSTRUCT ps = {0};
    const char *pMsg = "Test";

    switch (uMsg) {
    case WM_CLOSE:
        DestroyWindow(hWnd);
        return 0;
    case WM_DESTROY:
        PostQuitMessage(0);
        return 0;
    case WM_PAINT:
        hdc = BeginPaint(hWnd, &ps);
        font = CreateFont(48, 0, 0, 0, FW_BOLD, false, false, false, 0,
           OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS,
           CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial");

        SetTextColor(hdc, RGB(0x00, 0x00, 0xff));
        SetBkMode(hdc, TRANSPARENT);
        SelectObject(hdc, font);
        DrawText(hdc, pMsg, strlen(pMsg), &ps.rcPaint, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
        EndPaint(hWnd, &ps);
        DeleteObject(font);
        break;
    }
    return CallWindowProc(defWndProc, hWnd, uMsg, wParam, lParam);
}
 
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    hWin = CreateWindow(WC_DIALOG, "main", 
        WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 300, 300, NULL, NULL, NULL, NULL);
    defWndProc = (WNDPROC)SetWindowLongPtr(hWin, GWLP_WNDPROC, (long int)WndProc);
 
    MSG msg = {0};
    while (GetMessage(&msg, NULL, 0, 0)) {
        DispatchMessage(&msg);
    }
    ExitProcess(0);
    return 0;
}

Line 30:使用DrawText()顯示文字

編譯、執行

$ winegcc main.c -o main -lgdi32
$ wine ./main.exe


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