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CreateDialog


參考資訊:
1. win32
2. petzold
3. tutorial
4. examples_win32

建立Dialog視窗的方式,除了使用CreateWindow()之外,也可以使用另一個比較簡單的CreateDialog(),此種方式主要依賴於Resource檔案編輯,也就是一般快速建立GUI的工具,主要特點就是拖拉就可以完成GUI設計,而設計完成的Resource檔案(*.rc)必須編譯成res檔案,再透過編譯、連結成執行檔案,而在使用CreateDialog()建立Dialog時,則傳入該Resource檔案的ID即可

main.c

#include <windows.h>
#include "resource.h"

INT_PTR CALLBACK DlgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    DWORD dwID = wParam;

    switch (uMsg) {
    case WM_COMMAND:
        if (dwID == IDOK) {
            PostQuitMessage(0);
            return TRUE;
        }
        break;
    }
    return FALSE;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine, int nCmdShow)
{
    HWND hWin =
        CreateDialog(hInstance, MAKEINTRESOURCE(IDD_MAIN), NULL, DlgProc);
    ShowWindow(hWin, SW_SHOW);

    MSG msg = {0};
    while (GetMessage(&msg, NULL, 0, 0)) {
        DispatchMessage(&msg);
    }
    ExitProcess(0);
    return 0;
}

main.rc

#include <windows.h>
#include "resource.h"

IDR_MAINFRAME ICON "main.ico"

IDD_MAIN DIALOGEX 0, 0, 100, 42
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "main"
FONT 10, "MS Shell Dlg", 0, 0, 0x1
BEGIN
    LTEXT          "MyDialog", IDC_STATIC, 32, 0, 32, 16, SS_NOPREFIX | SS_CENTER
    ICON           IDR_MAINFRAME, IDC_STATIC, 42, 10, 16, 16
    DEFPUSHBUTTON  "OK", IDOK, 0, 25, 100, 16, WS_GROUP
END

resource.h

#define IDD_MAIN      101
#define IDR_MAINFRAME 102
#define IDC_STATIC    -1

main.ico


編譯、執行

$ x86_64-w64-mingw32-windres main.rc -o main.res
$ winegcc main.c main.res -o main
$ wine ./main.exe


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