SDL v1.2 >> C/C++

String


參考資訊:
1. sdl
2. gfx

函數

int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color);
int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, char *c, Uint32 color);
int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char *c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

void gfxPrimitivesSetFont(unsigned char *fontdata, int cw, int ch);

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
   
int main(int argc, char **argv)
{
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE);
    characterRGBA(screen, 100, 100, 'A', 0xff, 0x00, 0x00, 0xff);
    stringRGBA(screen, 100, 150, "TEST", 0x00, 0xff, 0x00, 0xff);
    SDL_Flip(screen);
    SDL_Delay(3000);

    SDL_Quit();
    return 0;
}

編譯、執行

$ gcc main.c -o main -lSDL -lSDL_gfx -I/usr/include/SDL
$ ./main


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