SDL v1.2 >> C/C++
Line
int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color); int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color); int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(int argc, char **argv) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE); lineRGBA(screen, 10, 10, 50, 50, 0xff, 0xff, 0x00, 0xff); aalineRGBA(screen, 20, 70, 200, 70, 0x00, 0xff, 0xff, 0xff); hlineRGBA(screen, 100, 200, 100, 0x00, 0xff, 0x00, 0xff); vlineRGBA(screen, 100, 200, 100, 0xff, 0x00, 0x00, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
編譯、執行
$ gcc main.c -o main -lSDL -lSDL_gfx -I/usr/include/SDL $ ./main