SDL v1.2 >> C/C++
Ellipse
int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); int aaellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(int argc, char **argv) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE); ellipseRGBA(screen, 50, 100, 20, 10, 0xff, 0x00, 0x00, 0xff); aaellipseRGBA(screen, 100, 100, 20, 10, 0x00, 0xff, 0x00, 0xff); filledEllipseRGBA(screen, 150, 100, 20, 10, 0x00, 0x00, 0xff, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
編譯、執行
$ gcc main.c -o main -lSDL -lSDL_gfx -I/usr/include/SDL $ ./main