SDL v1.2 >> C/C++

Load BMP from Memory


參考資訊:
1. docs

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>

#include "hex_bmp.h"

int main(int argc, char **argv)
{
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE);

    SDL_RWops *rw = SDL_RWFromMem(hex_bmp, sizeof(hex_bmp));
    SDL_Surface *bmp = SDL_LoadBMP_RW(rw, 1);
    SDL_BlitSurface(bmp, NULL, screen, NULL);
    SDL_Flip(screen);
    SDL_Delay(3000);

    SDL_FreeSurface(bmp);
    SDL_Quit();
    return 0;
}

編譯、執行

$ gcc main.c -o main -lSDL -I/usr/include/SDL
$ ./main


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