FASM >> Assembly (x86) >> Win32 API >> Painting
Set Pixel
參考資訊:
1. fasm
屏幕的最小顯示單位是像素,像素由紅色(Red)、綠色(Green)、藍色(Blue)、Alpha等四個顏色組成,因此,在呼叫CreateWindow()時,傳入的解析度,如:300x300,代表該視窗(有效區域)的X軸有300個像素,而Y軸則是有300個像素,這個300x300像素的區域是可以用來繪製任何東西,WM_PAINT是處理視窗重新繪畫的事件,繪畫的相關處理都需要在這個事件完成,比較特別的是,Windows視窗將繪圖的許多東西抽象化,最基本的需求是:一個DC(Device Context)和一個BITMAP,DC可以想像成是一個畫台,而BITMAP則是一片畫布(Buffer),DC有了Buffer就可以畫上任何東西並將其顯示在視窗上
main.asm
format PE GUI 4.0 entry start include "c:\fasm\include\win32a.inc" section ".idata" import data readable writeable library user, "user32.dll", kernel, "kernel32.dll", gdi, "gdi32.dll" import gdi, \ SetPixel, "SetPixel" import user, \ EndPaint, "EndPaint", \ SetTimer, "SetTimer", \ wsprintf, "wsprintfA", \ KillTimer, "KillTimer", \ BeginPaint, "BeginPaint", \ MessageBox, "MessageBoxA", \ GetMessage, "GetMessageA", \ SetScrollPos, "SetScrollPos", \ DestroyWindow, "DestroyWindow", \ SetWindowText, "SetWindowTextA", \ SetWindowLong, "SetWindowLongA", \ SetScrollRange, "SetScrollRange", \ CreateWindowEx, "CreateWindowExA", \ CallWindowProc, "CallWindowProcA", \ DispatchMessage, "DispatchMessageA", \ PostQuitMessage, "PostQuitMessage" import kernel, \ ExitProcess, "ExitProcess", \ GetCommandLine, "GetCommandLineA", \ GetModuleHandle, "GetModuleHandleA" section ".data" data readable writeable hWin dd 0 szCaption db "main",0 hInstance dd 0 CommandLine dd 0 defWndProc dd 0 section ".text" code readable executable proc WndProc hWnd, uMsg, wParam, lParam local x:DWORD local y:DWORD local hdc:DWORD local ps:PAINTSTRUCT mov eax, [uMsg] cmp eax, WM_PAINT je .handle_paint cmp eax, WM_CLOSE je .handle_close cmp eax, WM_DESTROY je .handle_destroy invoke CallWindowProc, [defWndProc], [hWnd], [uMsg], [wParam], [lParam] jmp .finish .handle_paint: lea eax, [ps] invoke BeginPaint, [hWnd], eax mov [hdc], eax xor eax, eax mov [y], eax .ylp: xor eax, eax mov [x], eax .xlp: invoke SetPixel, [hdc], [x], [y], 0ffh inc dword [x] cmp dword [x], 100 jb .xlp inc dword [y] cmp dword [y], 100 jb .ylp lea eax, [ps] invoke EndPaint, [hWnd], eax xor eax, eax jmp .finish .handle_close: invoke DestroyWindow, [hWnd] xor eax, eax jmp .finish .handle_destroy: invoke PostQuitMessage, 0 xor eax, eax jmp .finish .finish: ret endp proc WinMain hInst, hPrevInst, CmdLine, CmdShow local msg:MSG invoke CreateWindowEx, WS_EX_LEFT, WC_DIALOG, szCaption, \ WS_OVERLAPPEDWINDOW or WS_VISIBLE, 0, 0, 300, 300, NULL, NULL, NULL, NULL mov [hWin], eax invoke SetWindowLong, [hWin], GWL_WNDPROC, WndProc mov [defWndProc], eax @@: lea eax, [msg] invoke GetMessage, eax, NULL, 0, 0 cmp eax, 0 je @f lea eax, [msg] invoke DispatchMessage, eax jmp @b @@: mov eax, [msg.wParam] ret endp start: invoke GetModuleHandle, NULL mov [hInstance], eax invoke GetCommandLine mov [CommandLine], eax stdcall WinMain, [hInstance], NULL, [CommandLine], SW_SHOWNORMAL invoke ExitProcess, eax
Line 59~81:處理繪畫事件
Line 60~62:取得視窗的DC,該DC已經有Buffer可以使用,因此,可以直接在上面繪製任何東西
Line 64~76:透過SetPixel()畫出一個正方形,顏色是紅色
Line 78~79:結束繪製
Makefile
export WINEPREFIX=/home/user/.wine_amd64 TARGET=main MYWINE=box86 wine FASM32=/home/user/.wine_amd64/drive_c/fasm all: ${MYWINE} ${FASM32}/fasm.exe ${TARGET}.asm run: ${MYWINE} ${TARGET}.exe clean: rm -rf ${TARGET}.exe
編譯、執行
$ make $ make run