FASM >> Assembly (x86) >> Win32 API >> Dialog

Handle Event


參考資訊:
1. fasm

一般在建立Windows視窗時,會註冊自定義的Class並且設定事件處理的副程式(callback),不過,目前範例使用的Class是系統預設的WC_DIALOG,因此,可以透過SetWindowLong()設定callback,這種替換callback的行為就稱為Subclass,意指為原本Class的Subclass,所以Subclass後,需要將原先callback的位址(SetWindowLong()的回傳值)保存下來,然後透過呼叫CallWindowProc()(傳入原先callback的位址),用來將處理控制權移交回原先視窗元件,所以當有多層Subclass的情形發生時,每次在處理事件時,記得判斷對應的Handle,如:在處理關閉事件時(WM_CLOSE),會先判斷目前的hWnd是否為當前的視窗hWnd,如果是當前視窗hWnd,才進行關閉的動作,避免關閉到其它視窗元件

main.asm

    format PE GUI 4.0
    entry start
 
    include "c:\fasm\include\win32a.inc"

    section ".idata" import data readable writeable
library user, "user32.dll", kernel, "kernel32.dll"
 
import user,                             \
    MessageBox,      "MessageBoxA",      \
    GetMessage,      "GetMessageA",      \
    DestroyWindow,   "DestroyWindow",    \
    SetWindowLong,   "SetWindowLongA",   \
    CreateWindowEx,  "CreateWindowExA",  \
    CallWindowProc,  "CallWindowProcA",  \
    DispatchMessage, "DispatchMessageA", \
    PostQuitMessage, "PostQuitMessage"

import kernel,                           \
    ExitProcess,     "ExitProcess",      \
    GetCommandLine,  "GetCommandLineA",  \
    GetModuleHandle, "GetModuleHandleA"
 
    section ".data" data readable writeable
hWin        dd 0
szCaption   db "main",0
hInstance   dd 0
CommandLine dd 0
defWndProc  dd 0

    section ".text" code readable executable
proc WndProc hWnd, uMsg, wParam, lParam
    mov eax, [uMsg]
    cmp eax, WM_CLOSE
    je .handle_close
    cmp eax, WM_DESTROY
    je .handle_destroy
    invoke CallWindowProc, [defWndProc], [hWnd], [uMsg], [wParam], [lParam]
    jmp .finish

.handle_close:
    invoke DestroyWindow, [hWnd]
    xor eax, eax
    jmp .finish

.handle_destroy:
    invoke PostQuitMessage, 0
    xor eax, eax
    jmp .finish
 
.finish:
    ret
endp

proc WinMain hInst, hPrevInst, CmdLine, CmdShow
    local msg:MSG

    invoke CreateWindowEx, WS_EX_LEFT, WC_DIALOG, szCaption, \
        WS_OVERLAPPEDWINDOW or WS_VISIBLE, 0, 0, 300, 300, NULL, NULL, NULL, NULL
    mov [hWin], eax

    invoke SetWindowLong, [hWin], GWL_WNDPROC, WndProc
    mov [defWndProc], eax

@@:
    lea eax, [msg]
    invoke GetMessage, eax, NULL, 0, 0
    cmp eax, 0
    je @f
    lea eax, [msg]
    invoke DispatchMessage, eax
    jmp @b
@@:
    mov eax, [msg.wParam]
    ret
endp

start:
    invoke GetModuleHandle, NULL
    mov [hInstance], eax
 
    invoke GetCommandLine
    mov [CommandLine], eax
 
    stdcall WinMain, [hInstance], NULL, [CommandLine], SW_SHOWNORMAL
    invoke ExitProcess, eax

Line 34~37:關閉視窗的順序為:主視窗收到WM_CLOSE事件時,呼叫DestroyWindow(),DestroyWindow()會自動將子視窗的相關資源也一併釋放掉(包含Resource描述的資源),系統接著會發送WM_DESTROY事件給主視窗,待主視窗收到WM_DESTROY事件時,呼叫PostQuitMessage()結束視窗,值得注意的地方是,SendMessage()是屬於Block方式呼叫(必須等待動作執行完畢才返回),而PostQuitMessage()則是Non-block方式呼叫
Line 38:將處理控制權移交給下一個視窗元件

Makefile

export WINEPREFIX=/home/user/.wine_amd64

TARGET=main
MYWINE=box86 wine
FASM32=/home/user/.wine_amd64/drive_c/fasm

all:
	${MYWINE} ${FASM32}/fasm.exe ${TARGET}.asm

run:
	${MYWINE} ${TARGET}.exe

clean:
	rm -rf ${TARGET}.exe

編譯、執行

$ make
$ make run


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