FASM >> Assembly (x86) >> Win32 API >> Painting
Draw Chord
參考資訊:
1. fasm
使用方式:
main.asm
format PE GUI 4.0 entry start include "c:\fasm\include\win32a.inc" section ".idata" import data readable writeable library user, "user32.dll", kernel, "kernel32.dll", gdi, "gdi32.dll" import gdi, \ Arc, "Arc", \ Chord, "Chord", \ LineTo, "LineTo", \ Polygon, "Polygon", \ Ellipse, "Ellipse", \ SetPixel, "SetPixel", \ MoveToEx, "MoveToEx", \ Rectangle, "Rectangle", \ CreatePen, "CreatePen", \ DeleteObject, "DeleteObject", \ SelectObject, "SelectObject", \ CreateSolidBrush, "CreateSolidBrush" import user, \ FillRect, "FillRect", \ EndPaint, "EndPaint", \ SetTimer, "SetTimer", \ wsprintf, "wsprintfA", \ KillTimer, "KillTimer", \ BeginPaint, "BeginPaint", \ MessageBox, "MessageBoxA", \ GetMessage, "GetMessageA", \ SetScrollPos, "SetScrollPos", \ DestroyWindow, "DestroyWindow", \ SetWindowText, "SetWindowTextA", \ SetWindowLong, "SetWindowLongA", \ SetScrollRange, "SetScrollRange", \ CreateWindowEx, "CreateWindowExA", \ CallWindowProc, "CallWindowProcA", \ DispatchMessage, "DispatchMessageA", \ PostQuitMessage, "PostQuitMessage" import kernel, \ ExitProcess, "ExitProcess", \ GetCommandLine, "GetCommandLineA", \ GetModuleHandle, "GetModuleHandleA" section ".data" data readable writeable hWin dd 0 szCaption db "main",0 hInstance dd 0 CommandLine dd 0 defWndProc dd 0 section ".text" code readable executable proc WndProc hWnd, uMsg, wParam, lParam local hdc:DWORD local pen:DWORD local brush:DWORD local ps:PAINTSTRUCT mov eax, [uMsg] cmp eax, WM_PAINT je .handle_paint cmp eax, WM_CLOSE je .handle_close cmp eax, WM_DESTROY je .handle_destroy invoke CallWindowProc, [defWndProc], [hWnd], [uMsg], [wParam], [lParam] jmp .finish .handle_paint: lea eax, [ps] invoke BeginPaint, [hWnd], eax mov [hdc], eax invoke CreatePen, PS_SOLID, 3, 0ffh mov [pen], eax invoke CreateSolidBrush, 0ff00h mov [brush], eax invoke SelectObject, [hdc], [pen] invoke SelectObject, [hdc], [brush] invoke Chord, [hdc], 10, 10, 200, 200, 0, 0, 200, 100 lea eax, [ps] invoke EndPaint, [hWnd], eax invoke DeleteObject, [pen] invoke DeleteObject, [brush] xor eax, eax jmp .finish .handle_close: invoke DestroyWindow, [hWnd] xor eax, eax jmp .finish .handle_destroy: invoke PostQuitMessage, 0 xor eax, eax jmp .finish .finish: ret endp proc WinMain hInst, hPrevInst, CmdLine, CmdShow local msg:MSG invoke CreateWindowEx, WS_EX_LEFT, WC_DIALOG, szCaption, \ WS_OVERLAPPEDWINDOW or WS_VISIBLE, 0, 0, 300, 300, NULL, NULL, NULL, NULL mov [hWin], eax invoke SetWindowLong, [hWin], GWL_WNDPROC, WndProc mov [defWndProc], eax @@: lea eax, [msg] invoke GetMessage, eax, NULL, 0, 0 cmp eax, 0 je @f lea eax, [msg] invoke DispatchMessage, eax jmp @b @@: mov eax, [msg.wParam] ret endp start: invoke GetModuleHandle, NULL mov [hInstance], eax invoke GetCommandLine mov [CommandLine], eax stdcall WinMain, [hInstance], NULL, [CommandLine], SW_SHOWNORMAL invoke ExitProcess, eax
Line 83:畫出一個Chord圖形
Makefile
export WINEPREFIX=/home/user/.wine_amd64 TARGET=main MYWINE=box86 wine FASM32=/home/user/.wine_amd64/drive_c/fasm all: ${MYWINE} ${FASM32}/fasm.exe ${TARGET}.asm run: ${MYWINE} ${TARGET}.exe clean: rm -rf ${TARGET}.exe
編譯、執行
$ make $ make run