手機 - Blackberry Passport - Core Native (C/C++) - SDL v1.2 - Hello, world!



main.cpp

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>

int main(int argc, char* args[])
{
    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
        printf("%s, failed to SDL_Init\n", __func__);
        return -1;
    }

    SDL_Surface* screen = NULL;
    screen = SDL_SetVideoMode(1440, 1440, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
    if (screen == NULL) {
        printf("%s, failed to SDL_SetVideMode\n", __func__);
        return -1;
    }

    SDL_Surface* bmp = SDL_LoadBMP("app/native/hello.bmp");
    if (bmp == NULL) {
        printf("%s, failed to SDL_LoadBMP\n", __func__);
        return -1;
    }

    SDL_ShowCursor(0);
    SDL_BlitSurface(bmp, NULL, screen, NULL);
    SDL_Flip(screen);
    SDL_Delay(30000);
    SDL_FreeSurface(bmp);
    SDL_Quit();
    return 0;    
}

bar-descriptor.xml

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
    <id>com.steward.sdl.ch1</id>
    <name>ch1</name>
    <filename>ch1</filename>
    <versionNumber>1.0.0</versionNumber>
    <buildId>1</buildId>
    <description>Lession 1. Setting up SDL and Getting an Image on the Screen</description>

    <author>Steward</author>
    <authorId>gYAAgGE4qaHzBnzEAu8JKe4G1OI</authorId>

    <asset path="main" entry="true" type="Qnx/Elf">main</asset>
    <asset path="hello.bmp">hello.bmp</asset>
    <asset path="libSDL-1.2.so.11" type="Qnx/Elf">lib/libSDL-1.2.so.11</asset>
    <asset path="libTouchControlOverlay.so.1" type="Qnx/Elf">lib/libTouchControlOverlay.so.1</asset>

    <permission system="true">run_native</permission>
    <env var="LD_LIBRARY_PATH" value="app/native/lib"/>
</qnx>

Makefile

main: main.cpp
	ntoarmv7-gcc main.cpp -g -o main libSDL-1.2.so.11 -Iinclude
	blackberry-nativepackager -package main.bar bar-descriptor.xml -devMode -debugToken ${HOME}/.rim/debugtoken_q30.bar

clean:
	rm -rf main
	rm -rf main.bar

完成