main.cpp
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(int argc, char* args[]) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("%s, failed to SDL_Init\n", __func__); return -1; } SDL_Surface* screen = NULL; screen = SDL_SetVideoMode(1440, 1440, 32, SDL_HWSURFACE | SDL_DOUBLEBUF); if (screen == NULL) { printf("%s, failed to SDL_SetVideMode\n", __func__); return -1; } SDL_Surface* bmp = SDL_LoadBMP("app/native/hello.bmp"); if (bmp == NULL) { printf("%s, failed to SDL_LoadBMP\n", __func__); return -1; } SDL_ShowCursor(0); SDL_BlitSurface(bmp, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(30000); SDL_FreeSurface(bmp); SDL_Quit(); return 0; }
bar-descriptor.xml
<?xml version="1.0" encoding="utf-8" standalone="no"?> <qnx xmlns="http://www.qnx.com/schemas/application/1.0"> <id>com.steward.sdl.ch1</id> <name>ch1</name> <filename>ch1</filename> <versionNumber>1.0.0</versionNumber> <buildId>1</buildId> <description>Lession 1. Setting up SDL and Getting an Image on the Screen</description> <author>Steward</author> <authorId>gYAAgGE4qaHzBnzEAu8JKe4G1OI</authorId> <asset path="main" entry="true" type="Qnx/Elf">main</asset> <asset path="hello.bmp">hello.bmp</asset> <asset path="libSDL-1.2.so.11" type="Qnx/Elf">lib/libSDL-1.2.so.11</asset> <asset path="libTouchControlOverlay.so.1" type="Qnx/Elf">lib/libTouchControlOverlay.so.1</asset> <permission system="true">run_native</permission> <env var="LD_LIBRARY_PATH" value="app/native/lib"/> </qnx>
Makefile
main: main.cpp ntoarmv7-gcc main.cpp -g -o main libSDL-1.2.so.11 -Iinclude blackberry-nativepackager -package main.bar bar-descriptor.xml -devMode -debugToken ${HOME}/.rim/debugtoken_q30.bar clean: rm -rf main rm -rf main.bar
完成