Blackberry Passport >> Core Native (C/C++) >> SDL 1.2

Sounds


main.cpp

#include <stdio.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include <SDL_image.h>
#include <SDL_mixer.h>

int main(int argc, char* args[])
{
  int loop = 1;
  SDL_Event event;

  if(SDL_Init(SDL_INIT_EVERYTHING) != 0){
    printf("%s, failed to SDL_Init\n", __func__);
    return -1;
  }

  SDL_Surface* screen;
  screen = SDL_SetVideoMode(1440, 1440, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
  if(screen == NULL){
    printf("%s, failed to SDL_SetVideMode\n", __func__);
    return -1;
  }

  if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) == -1){
    printf("failed to Mix_OpenAudio\n");
    return -1;
  }

  SDL_ShowCursor(0);
  SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00));
  SDL_Flip(screen);

  Mix_Music *music = Mix_LoadMUS("app/native/main.wav");
  if(music == NULL){
    printf("failed to load main.wav\n");
    return -1;
  }
  if(Mix_PlayingMusic() == 0){
    if(Mix_PlayMusic(music, -1) == -1){
      printf("failed to Mix_PlayMuic\n");
      return -1;
    }
  }
  SDL_Delay(3000);
  Mix_HaltMusic();
  //Mix_PauseMusic();
  //Mix_ResumeMusic();
  SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00));
  SDL_Flip(screen);

  Mix_Chunk *effect = Mix_LoadWAV("app/native/effect.wav");
  if(effect == NULL){
    printf("failed to load effect.wav\n");
    return -1;
  }
  int cnt=0;
  for(cnt=0; cnt<3; cnt++){
    if(Mix_PlayChannel(-1, effect, 0) == -1){
      printf("failed to play effect.wav\n");
      return -1;
    }
    SDL_Delay(1000);
  }
  SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff));
  SDL_Flip(screen);

  Mix_FreeChunk(effect);
  Mix_FreeMusic(music);
  Mix_CloseAudio();
  SDL_Quit();
  return 0;    
}

bar-descriptor.xml

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
  <id>com.steward.sdl.ch11</id>
  <name>ch11</name>
  <filename>ch11</filename>
  <versionNumber>1.0.0</versionNumber>
  <buildId>1</buildId>
  <description>Lesson 11. Playing Sounds</description>

  <author>Steward</author>
  <authorId>gYAAgGE4qaHzBnzEAu8JKe4G1OI</authorId>

  <asset path="main" entry="true" type="Qnx/Elf">main</asset>
  <asset path="main.wav">main.wav</asset>
  <asset path="effect.wav">effect.wav</asset>
  <asset path="lib" type="Qnx/Elf">lib</asset>

  <permission system="true">run_native</permission>
  <permission>access_shared</permission>
  <permission>use_gamepad</permission>
  <permission>play_audio</permission>
  <env var="LD_LIBRARY_PATH" value="app/native/lib"/>
</qnx>

Makefile

main: main.cpp
  ntoarmv7-gcc main.cpp -g -o main lib/libSDL-1.2.so.11 -Iinclude lib/libSDL_image-1.2.so.8 lib/libSDL_ttf-2.0.so.10 lib/libSDL_mixer-1.2.so.12 $(QNX_TARGET)/lib/libwebp.a
  blackberry-nativepackager -package main.bar bar-descriptor.xml -devMode -debugToken ${HOME}/.rim/debugtoken_q30.bar
clean:
  rm -rf main
  rm -rf main.bar


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