PSP Go >> C/C++
hello, world!
參考資訊:
1. pspsdk-doc
說明:
API | Description |
---|---|
void pspDebugScreenInit(void) | Initialise the debug screen. |
void pspDebugScreenPrintf(const char *fmt, ...) | Do a printf to the debug screen. |
int sceKernelDelayThread(SceUInt delay) | Delay the current thread by a specified number of microseconds. |
void sceKernelExitGame(void) | Exit game and go back to the PSP browser. |
main.c
#include <pspkernel.h> #include <pspctrl.h> #include <pspdebug.h> #include <pspdisplay.h> #include <psptypes.h> #include <pspiofilemgr.h> #include <stdio.h> #include <string.h> #include <sys/types.h> #include <sys/unistd.h> #include <sys/param.h> PSP_MODULE_INFO("main", 0, 1, 1); int main(void) { pspDebugScreenInit(); pspDebugScreenPrintf("hello, world!"); sceKernelDelayThread(3000000); sceKernelExitGame(); return 0; }
Makefile
TARGET = hello OBJS = main.o EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = main PSPSDK = $(shell psp-config --pspsdk-path) include $(PSPSDK)/lib/build.mak
編譯、執行
$ export PSPDEV=/opt/pspdev $ export PATH=$PATH:$PSPDEV/bin $ make psp-gcc -I. -I/opt/pspdev/psp/sdk/include -D_PSP_FW_VERSION=150 -c -o main.o main.c psp-gcc -I. -I/opt/pspdev/psp/sdk/include -D_PSP_FW_VERSION=150 -L. -L/opt/pspdev/psp/sdk/lib main.o -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel -o hello.elf psp-fixup-imports hello.elf mksfo 'main' PARAM.SFO psp-strip hello.elf -o hello_strip.elf pack-pbp EBOOT.PBP PARAM.SFO NULL \ NULL NULL NULL \ NULL hello_strip.elf NULL Saved to EBOOT.PBP rm -f hello_strip.elf $ psp --xres 480 --yres 272 ./EBOOT.PBP
完成